using System;
using System.Collections.Generic;
using System.Text;

namespace Mud.Server.Physical
{
    /// <summary>
    /// Represents base controler class for creatures
    /// </summary>
    public abstract class CreatureControler : PhysicalEventReceiverBase
    {

        public Creature ControledCreature
        {
            get { return _controledCreature; }
            set { _controledCreature = value; }
        }
        private Creature _controledCreature;

    }
}
